include("shared.lua")

ENT.RenderGroup = RENDERGROUP_BOTH

function ENT:Initialize()
	self:SetRenderMode( RENDERMODE_TRANSALPHA )
	self:SetColor(Color(255, 255, 255, 100))
end

function ENT:DrawTranslucent()
	self:Draw()
end


function ENT:Draw()
	self.Entity:DrawModel()
end

function ENT:OnRemove()
end

function ENT:Think()
end